Mina the Hollower
If you want to play āLink to the Pastā meets āCastlevaniaā and all grown up, this is the game for you. Gorgeous 8-bit style art and music blanket every corner of the diverse land you explore as Mina, a mouse who can briefly burrow into the ground to slide behind enemy attacks and find secrets. Mina is a joy to control, with simple actions that are amplified and expanded by an unlocking, rolling kit of unlocks. With a few different weapons, a dozen ātrinkets,ā and a large array of āside-arms,ā Minaās movekit - though still simple and easy to understand and control - offers a huge amount of player choice and diversity. I really enjoyed using the āmist jarā to dodge through enemies and bosses to gain health, with the āplasma jugā upping the amount of healing gained per hit and the āintravenous vialā keeping me from having to stop to heal. There are so many options to play with, and I enjoyed having a few in rotation as I explored!
I found the combat of the game to be satisfyingly challenging, with many bosses bested on my first attempt, and a handful taking four or five tries. The skill required encouraged me to play with all of my options, knowing I could best any challenge with any setup, but I could choose what was most fun for me - or try out my newest weapon! Bosses are a real standout in this game, each feeling distinct and interesting⦠though ultimately all of them were beaten by being hit many times anywhere on their bodies. No big eyeball weak-points to aim for! Enemies were also nicely diverse, and I never dreaded seeing a repeat. I also enjoyed trying out each of the five weapons, and was always excited to get an upgrade. I felt like each weapon had a niche to fill and could be great, but ultimately the nightstar was my favorite, giving a meaty zap when hit and peak distance and held for a beat. The heal system is particularly unique and interesting - hitting enemies grants a small amount of āplasmaā that can be converted into health by consuming a limited supply of āvials.ā This take on healing forces you to get in on the action even when youāre low, which was quite fun.
There were very many little secrets and puzzles scattered throughout the map, which I gobbled up with great glee! There is no itch that I love to scratch more than finding every secret in a well crafted game and getting a gold star - especially when the rewards can be so great! I never regretted going down a side-path to unlock a trinket, and tried almost all of them. I do wish there were bigger puzzles though - only a very few well crafted secrets were solved by using something from another screen even. My favorite part of those old Zelda games were how the dungeons felt like puzzle boxes that I was inside!
The world is also varied and full of charm. Many areas are wonderfully gothic and gloomy, while somehow still retaining color and fun. Within zones, there are many unique game mechanics that build and combine. One of my favorites featured an unkillable beast who hunts you from screen to screen - but this zone also features a lightning mechanic, leaf patches that need to be burnt, varying wind, and unique enemies! Another zone has you explore the outside of a great, dying sea beast - only to travel inside for the dungeon! And another interesting quirk - there isnāt a detailed map!! No scouring over interlocking rooms like a metroidvania - just do your best to explore and map it in your head, including the many interesting ways of getting around. I found this a fun challenge! And guess what - itās an open world done right! With cleverness, you can break the clear path and investigate ahead - without being punished with silly walls or arbitrary level caps.
The story is cute, but probably the weakest element of the game. While the characters and dialogue are charming and fun, the underlying plot is entirely predictable and without much nuance. Except of course, for the ending, which (SPOILER WARNING) is massively nuanced and interesting! A dark, somewhat unsatisfying end as you throw the kingdom into chaos without a ruler! It is an unsettling, unique, mature story ending to an otherwise childish storyline, and it makes me curious if more is to comeā¦!
All-in-all, delightful fun. An extremely well polished adventure, full of charm and beauty and satisfaction. New, interesting ideas introduced and explored at a wonderful pace.Iām extremely contented with Yacht Club Gameās follow-up to Shovel Knight, and I hope this allows them to continue to make wonderful games!